24 Lies Per Second
Concept
24 Lies Per Second is an experimental collaged style
animation, utilising stock and historic footage composited into surreal
environments. It aims to draw attention to and question the amount of manipulated
advertisement and visuals we are exposed to daily and act as a catalyst for the
viewer to keep questioning what is presented to them.
The concept behind using archive and historic footage is that
we see the past through this yet it is often misrepresented, out of context,
rearranged, and manipulated. The factor of access and rights to such footage
will also alter the outcome of the content used, making the animation
experimental.
Audience
The intended audience for this animation are young adults who
are at an age when easily influenced, and at a time when they are trying to
build their life as the media attempt to control them. As it is experimental,
and due to the style of animation, it will also appeal to a wider audience who
may appreciate the visuals and concept resulting in the piece being appropriate
for art exhibitions and galleries that show animations and installations.
I
will research the audience by seeing what other works they consume, what works
and what does not succeed as well as ask opinions on the work throughout the
project.
Skills
The animation will require a huge amount of rotoscoping as
there will be no green screen used, this will take a lot of time and patience
and test my ability to learn new skills as I have never produced work of this
nature previously.
Time managment
Outline
how the practical work will be carried out and the time-scales involved for
each task:
06/10/14
week 3 Proposal submitted
13/10/14
week 4 Source archive footage and backgrounds
20/10/14
week 5 Storyboards and design
27/10/14
week 6 Photograph environments
03/11/14
week 7 Finish design and storyboarding
10/11/14
week 8 Rotoscope footage
17/11/14
week 9 Rotoscoping
24/11/14
week 10 Construct and animate
01/12/14
week 11 Animate
08/12/14
week 12 Finalise and export
15/12/14
week 13 Final project submission
Influences
Artists that have inspired the design and style of the
animation: Joseba Elorza(MiraRuido), Julien Pacaud, Mario Wagner, Rene Magritte.
The style will be collaged and surreal
Kevin Weir ‘The Flux Machine’ animated gifs inspired me to
look into the use of historic footage and photography.
Real life examples that fit the concept of visual pollution
and advertisement: São Paulo: A City Without Ads where they have stripped the
city of outdoor adverts.
Street Eraser: Giant stickers Photoshop London is a project
that has seen advertisements around London appear to be erased in the physical
world, by a sticker created to look like the Photoshop eraser tool.
Critical texts
Journal- Manipulative marketing: persuasion and manipulation
of the consumer through advertising will give me an insight into the concept of
manipulated advertisements as well as the excessive amount we are forced to
consume daily.
Advertising outdoors : watch
this space! By David Bernstein.
No comments:
Post a Comment